================================================================================================ SunAge v1.06.1 - ChangeLog ================================================================================================ - Fixed: crash on savegame in "reboot" - Fixed: scripting bug on "reboot" - Fixed: AI building up too slow - Added: Safe video skip on codec - issues. =================================================================================================== SunAge v1.06 - Change Log =================================================================================================== - Fixed: Mouse cursor hiding behind minimap when spectating a mp-game. - Fixed: Squads not shown on minimap in Multiplayer games on the client side. - Fixed: Lost Squad-Shortcuts when re-dragging a selection rect over a squad / partial squad. - Fixed: Raakzun Mines didn't show resources. - Fixed: Slight loss of Resource (Federals & Sentinel only). - Fixed: Invisible but still active GUI (loadgame) - panes after a savegame has been loaded. - Fixed: Buildbot could build / repair while in alternate mode. - Fixed: Sometimes-freeze on single-soldier-grouping actions with commanders. - Fixed: Liberator alt mode. - Fixed: Skimmer alt mode. - Fixed: BMR - lights remaining on ground after entering Harbinger. - Fixed: BMR - building / repairing when in AM. removed. - Fixed: Golgotha alt mode. - Fixed: Cougar glitch when switching to AM and being on frame 31. - Fixed: Shortcut-Selection (eg. W) of unbuilt units/buildings. - Fixed: Corrupted Pathing after loading a savegame - Fixed: Errormessage on saving: OPSID ... not found... - removed - Fixed: sometimes crash when starting a MP-session after playing a campaign mission. - Fixed: Squad-Shortcuts now also saved with savegames - Fixed: Batchmode-glitch (last frame of the cursor = wrong icon) - Added: Difficulty Settings for Campaign missions. - Added: Improved "boxing" of units - Added: Support for Laptops with “SpeedStep” technology. - Added: Improved Formation-Dragging feature - Added: Deconstruction of own buildings (via DELETE) - Added: New standard handling for bomber-units (Icarus Bomber & Dominator) - units fly directly over targets. - Added: Better performing scrolling (128 MB - allocation used instead of 64 MB) - Added: "S" stops squads IMMEDIATELY now - Added: 3rd Mousehandling style added: "RMB Style(alt)" - Building placing by LMB / - RMB cancels - Added: Whiteframe as clearly visibly border for the current viewport. - Added: Instant squad reaction on commands. - Added: increased squad-overlapping-tolerance. - Added: Standard - Session Port set to 27960. - Optimized: learning curve of the first 4 level. Map specific: ------------------------------------------------------------------------------------------------- - Fixed: The Tunnels: crash in line 1614. =================================================================================================== SunAge v1.05 - Change Log =================================================================================================== - Fixed: Ctrl+0-9 / 0-9 grouping glitch. - Fixed: Glitch in Trinity where wrong .wav file was being played. - Fixed: Selection-Shortcuts bug on clients when playing multiplayer. - Fixed: “Load game bug” where in-game menu would disappear. - Fixed: Surrender Window bug: had only Yes button under several circumstances. - Optimized speed when bringing up save games for the first time. - Sound & Music volume levels adjusted in some sequences. - Medium font - replaced with font capable of special Unicode characters. - Added auto refresh of save games-list. - Added Menu-Fade-in sounds. - Added connection-loss handling - Added Chat - messages for defeat, victory, connection loss, session leave. - MP-lobby says "closed" now, when session is already in progress. --------------------------------------------------------- Visit our forums: --------------------------------------------------------- forum.vertex4.com www.sunage-the-game.com www.vertex4.com