================================================================================================ SunAge v1.08 - Change Log ================================================================================================ [Balance Changes] >> Federals - Cougar: DPS: 36 --> 30 - Liberator: DPS: 32 --> 40 >> Raak-Zun - Mutant: Similar increase to Drone Fighter. Primary mode power increased: ~ 18% Secondary mode power decreased: ~ 12% Supply: 2 (6) --> 3 (9) Nitrium Cost: 100 N --> 150 N Plutonium Cost: 200 P --> 300 P Health: 450 --> 600 DPS: 12 --> 17 Splash: 6 --> 8 - Cultist: DPS: 13 --> 16 - Scavenger: Nitrium Cost: 150 N --> 250 N Plutonium Cost: 250 P --> 150 P - Scavenger Alt mode: Increased flame dps. DPS: 10 --> 20 - Incinerator: Increased range and damage. DPS: 10 --> 20 Range: +20% - Spawn Freak: Decreased cost, increased longevity. Health: 6,400 --> 7,500 Iberium Cost: 2500 I --> 2000 I - Spawn: Increased damage and longevity. Health: 350 --> 450 DPS: 5 --> 7 >> Sentinel - Drone Fighter: Slight increase in power (roughly 20%) Supply: 4 --> 6 Nitrium Cost: 100 N --> 150 N Plutonium Cost: 400 P --> 600 P Health: 600 --> 800 DPS: 33 --> 45 - Gateship: Slight reduction in power, still most powerful gunship in game. DPS: 80 --> 60 Splash: 40 --> 30 - Skimmer: Weakest basic-anti-tank unit, while also being the most expensive. DPS: 10 --> 15 Splash: 5 --> 7 - Haymaker: Primary and secondary buffed. Plasma DPS: 2 --> 9 Toxic Grenade: Rate of fire --> +50% - Drone Trooper alt: Shield strength: 4 hits --> 6 hits - Airblade: DPS 500 -> 240 - Behemoth: Alternate mode no longer heals Behemoth. [Bug fixes] - Fixed: Quick save & load - totally disabled in mp - Fixed: supply cap override on client. - Fixed: text & map clearing in joingame - lobby - Fixed: Enhancement pod - modes on client - Fixed: Cursor keys & backspace in Menu. - Fixed: "has been defeated" messages in the beginning - Fixed: Transporter - Queued disembarking - Fixed: Remaining Building - artefacts on ground (client) - Fixed: Blocked non-building areas after buildings have been destroyed. (client) - Fixed: flickering in map-listbox in lobby - Fixed: wrong base attack messages on client - Fixed: laser damage (striking 3 units in max. again) - Fixed: div. end of session - crashes - Fixed: mp-client: Double session - receivings - Fixed: mp-client: bomber & the like targetting doesnt crash the game - Fixed: mp-crashes on using the droneships am. - Fixed: occ. crash in the tunnels map after saving & reloading - Fixed: Safe skip of intro-videos on codec-issues [Improvements] - Optimization: Implemented V4P (udp based protocol running several services on via 1 udp-port) - Added: New, Cleaner & Larger Multiplayer GUI - Added: SunAge Multiplayer Chat Lobby - Added: Firewall punchthrough - Added: Master server up & running - Added: Support for alt-tab -> game / server continues... - Added: saving of gamenames =================================================================================================== SunAge v1.07 - Change Log =================================================================================================== - Added: AutoUpdater functionality. - Added: Safe video skip on codec - issues. - Optimized: Multiplayer-Client Unit positioning precision. - Optimized: heavily reduced network traffic. Rework of the network protocol. - Fixed: Multiplayer-Client-Issue: Reserve - resource - conversion. - Fixed: Multiplayer-Client-Issue: Harbinger & Taurus - unloading. - Fixed: Multiplayer-Client-Issue: Corpse fadeouts. - Fixed: Snipers sliding when entering transporter. - Fixed: crash on savegame in "reboot" - Fixed: scripting bug on "reboot" - Fixed: AI building up too slow ================================================================================================ SunAge v1.06.3 - ChangeLog ================================================================================================ - Fixed: heavily reduced network traffic. Rework of the network protocol. ================================================================================================ SunAge v1.06.1 - ChangeLog ================================================================================================ - Fixed: crash on savegame in "reboot" - Fixed: scripting bug on "reboot" - Fixed: AI building up too slow - Added: Safe video skip on codec - issues. =================================================================================================== SunAge v1.06 - Change Log =================================================================================================== - Fixed: Mouse cursor hiding behind minimap when spectating a mp-game. - Fixed: Squads not shown on minimap in Multiplayer games on the client side. - Fixed: Lost Squad-Shortcuts when re-dragging a selection rect over a squad / partial squad. - Fixed: Raakzun Mines didn't show resources. - Fixed: Slight loss of Resource (Federals & Sentinel only). - Fixed: Invisible but still active GUI (loadgame) - panes after a savegame has been loaded. - Fixed: Buildbot could build / repair while in alternate mode. - Fixed: Sometimes-freeze on single-soldier-grouping actions with commanders. - Fixed: Liberator alt mode. - Fixed: Skimmer alt mode. - Fixed: BMR - lights remaining on ground after entering Harbinger. - Fixed: BMR - building / repairing when in AM. removed. - Fixed: Golgotha alt mode. - Fixed: Cougar glitch when switching to AM and being on frame 31. - Fixed: Shortcut-Selection (eg. W) of unbuilt units/buildings. - Fixed: Corrupted Pathing after loading a savegame - Fixed: Errormessage on saving: OPSID ... not found... - removed - Fixed: sometimes crash when starting a MP-session after playing a campaign mission. - Fixed: Squad-Shortcuts now also saved with savegames - Fixed: Batchmode-glitch (last frame of the cursor = wrong icon) - Added: Difficulty Settings for Campaign missions. - Added: Improved "boxing" of units - Added: Support for Laptops with “SpeedStep” technology. - Added: Improved Formation-Dragging feature - Added: Deconstruction of own buildings (via DELETE) - Added: New standard handling for bomber-units (Icarus Bomber & Dominator) - units fly directly over targets. - Added: Better performing scrolling (128 MB - allocation used instead of 64 MB) - Added: "S" stops squads IMMEDIATELY now - Added: 3rd Mousehandling style added: "RMB Style(alt)" - Building placing by LMB / - RMB cancels - Added: Whiteframe as clearly visibly border for the current viewport. - Added: Instant squad reaction on commands. - Added: increased squad-overlapping-tolerance. - Added: Standard - Session Port set to 27960. - Optimized: learning curve of the first 4 level. Map specific: ------------------------------------------------------------------------------------------------- - Fixed: The Tunnels: crash in line 1614. =================================================================================================== SunAge v1.05 - Change Log =================================================================================================== - Fixed: Ctrl+0-9 / 0-9 grouping glitch. - Fixed: Glitch in Trinity where wrong .wav file was being played. - Fixed: Selection-Shortcuts bug on clients when playing multiplayer. - Fixed: “Load game bug” where in-game menu would disappear. - Fixed: Surrender Window bug: had only Yes button under several circumstances. - Optimized speed when bringing up save games for the first time. - Sound & Music volume levels adjusted in some sequences. - Medium font - replaced with font capable of special Unicode characters. - Added auto refresh of save games-list. - Added Menu-Fade-in sounds. - Added connection-loss handling - Added Chat - messages for defeat, victory, connection loss, session leave. - MP-lobby says "closed" now, when session is already in progress. --------------------------------------------------------- Visit our forums: --------------------------------------------------------- forum.vertex4.com www.sunage-the-game.com www.vertex4.com