SunAge reviews
» In the last decade, the gaming industry has been dominated by 3D graphics, no matter the genre. From first-person shooters to adventures and strategies, nothing has escaped the evolution towards 3D graphics. Unfortunately for us, this momentum and
the desire to have the best graphics on the block didn´t do us much good. Sure, games look nicer now, but
the designers also preferred to
concentrate on the visual aspect, forgetting the fact that
a game should be, first of all, fun, not some postal card slide show. … we can see that players have taken the first steps against this trend. «
»
Swimming against the current, SunAge is an old-school real-time strategy game, with a futuristic theme and a couple of …
useful innovations. The
story, pretty similar to Mad Max, tackles the age old "Where is the human civilization headed?" question. «
»…
Command Queuing is another "
novelty", through which units can receive multiple orders. «
»… The
interesting part is that the
units are not perfectly balanced, because there are four types of damage (Bullet, Explosive, Flame, Laser) and four types of armor (Flak, Plated, Synthetic, Structural), fact that forces the player to make a compromise regarding the battle mode and the technologies he has to research. «
»… the
landscapes are simply impressive. The barren landscapes or the strange alien planet, the interior of the Federals´ base or the general district of the Sentinels, the Raak-Zun sanctuary or the traces left by the Harbinger (the Federal transport), all go to show
the artist´s great attention for detail. … The art-work of the units and the one of the movies between missions is very nice, leading to a better connection between the player and the story. «
Read the complete Computer Games review at:
http://computergames.ro/en/games/viewitem/id/660/name/sunage/section/review.html