» At first glance SunAge looks like a relic from the past. After all, 2D isometric perspective seems almost abandoned by today's strategy game that specialized 3D engines rivaling action games in complexity and flashy graphics to awe-inspire the player and shift focus from gameplay to eye candy. Thus it's refreshing to see an RTS
using the tried and tested visual approach of the past and attempting to return to the genre's matra 'gameplay over graphics'
»… The units are very well detailed 2D sprites
and they animate smoothly to boot. «
»… SunAge's formation controls are clean, efficient and they do make a difference in combat
since having 2-deep or 4-deep lines of vehicles or infantry affect not only their damage output but survivability as well. In addition, once a formation is selected the units do maintain it when moving or re-adjusting when there's simply not enough room to do so. Vertex4 should receive the necessary credit for their formation mechanics since other highly anticipated games from far larger developers haven't managed to incorporate them in their games
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