* This section is under construction and data is correct as of v1.08, on 18/02/2008.

Federal Units

Unit Name Supply Health Armor Type Class Damage Type Damage-per-second
B.M.R. 400 0 0 0 4 500 Plated Mechanic Light n/a n/a
Soldier (x5) 250 0 0 0 2 (10) 250 Flak Organic Light Bullet 12
Heavy Soldier (x3) 250 0 0 0 2 (6) 350 Flak Organic Light Explosive 16 + 8 splash
Commander 500 1,000 0 0 12 400 Flak Organic Light Laser 38 + 5 plasma
M.O.L.E. 500 0 0 0 8 1,500 Plated Mechanic Heavy n/a n/a
Cougar 350 0 0 0 6 1,200 Plated Mechanic Medium Explosive 30 + 15 splash
Centurion 0 550 0 0 8 800 Synthetic Mechanic Medium Bullet 51
Liberator 0 250 500 0 10 3,500 Plated Mechanic Heavy Explosive 40 + 20 plasma
Phalanx 100 200 500 0 10 1,200 Plated Mechanic Heavy Explosive 30 + 15 splash
Mirage 100 500 0 0 6 1,500 Plated Mechanic Medium Explosive 45 + 22 splash
Harbinger 100 500 0 0 4 1,000 Plated Mechanic Heavy n/a n/a
Warhawk 0 200 800 0 10 650 Plated Mechanic Heavy Explosive 48 + 24 splash
Icarus Bomber 0 500 500 1,000 24 3,000 Plated Mechanic Heavy Explosive 133 + 133 splash

Federal Upgrades

Upgrade Name Unit Type Damage Type Damage-per-second
Sniper Rifle SAR2 Soldier 0 500 0 0 Bullet 22
Thug-GE Heavy Soldier 0 500 0 0 Explosive 6 + 3 splash
Segment Radar Cougar 0 500 0 0 n/a n/a
Plasma Cannon Centurion 0 0 750 0 Laser 33 + 16 plasma
Link Cannon Liberator 0 0 200 400 Laser 55
Laser Guide System Phalanx 0 0 0 1,000 n/a n/a
Nano Particle Projector Mirage 0 1,000 0 0 n/a n/a
Force Field Generator Warhawk 0 0 0 250 n/a n/a
Daisy Cutter Icarus Bomber 0 0 0 500 Explosive 16 + 16 splash


Raak-Zun Units

Unit Name Supply Health Armor Type Class Damage Type Damage-per-second
Slave (x5) 0 0 0 0 1 (5) 180 Flak Organic Light n/a n/a
Cultist (x5) 250 0 0 0 2 (10) 200 Flak Organic Light Bullet 16
Slavemaster 500 500 0 0 10 350 Plated Organic Light Bullet 25
Slinger 0 350 0 0 6 750 Flak Mechanic Medium Explosive 24 + 12 splash
Scavenger 250 150 0 0 8 1,500 Plated Mechanic Medium Bullet 37
Taurus 150 350 0 0 4 3,500 Structural Mechanic Heavy n/a n/a
Demolition Machine 150 250 0 0 4 1,800 Structural Mechanic Heavy n/a n/a
Mutant (x3) 150 300 0 0 3 (9) 600 Flak Organic Light Explosive 17 + 8 splash
Cyborg (x3) 100 0 500 0 4 (12) 500 Plated Biomech Light Laser 16
Golgotha 0 500 500 500 16 3,200 Flak Biomech Heavy Laser 60
Spawn Freak 0 0 1,500 2,000 35 7,500 Flak Biomech Heavy n/a n/a
Spawn 0 0 0 0 0 450 Flak Organic Light Flame 7

Raak-Zun Upgrades

Upgrade Name Unit Type Damage Type Damage-per-second
Brainwave Amplifier Cultist 0 500 0 0 n/a n/a
Suicide Attack Slavemaster 0 250 0 0 Explosive ?
Wingeater Missiles Slinger 0 500 0 0 Explosive 74
Raaks Breath Scavenger 0 250 250 0 Flame 10
Sky Thrusters Taurus 0 150 350 0 n/a n/a
Hellfire Cannon Demolition Machine 0 500 500 0 Explosive 27 + 13 splash
Bio Rage Mutant 0 350 0 350 Explosive 40 + 20 splash
Dark Angel Cyborg 0 500 0 750 Explosive 12 + 6 splash
Raaks Enlightenment Golgotha 0 0 250 250 Flame ?


Sentinel Units

Unit Name Supply Health Armor Type Class Damage Type Damage-per-second
Scuttler 650 0 0 0 10 1,000 Plated Mechanic Light n/a n/a
Drone Trooper (x5) 250 0 0 0 2 (10) 200 Flak Mechanic Light Laser 10
Skimmer (x3) 350 100 0 0 2 (6) 350 Plated Mechanic Light Explosive 15 + 7 splash
Stalker 0 350 0 0 4 900 Synthetic Mechanic Medium Bullet 51
Enhancement Pod 200 300 0 0 4 800 Plated Mechanic Light n/a n/a
Reaper 250 600 0 0 8 1,200 Synthetic Mechanic Medium Laser 48
Behemoth 400 0 500 0 10 3,000 Plated Mechanic Heavy Laser 48 + 38 plasma
Haymaker 0 300 300 0 8 900 Plated Mechanic Heavy Explosive 24 + 12 splash
  + 9 plasma
Drone Fighter 150 600 0 0 6 800 Flak Mechanic Medium Laser 45
Gateship 200 0 550 0 10 1,200 Synthetic Mechanic Heavy Explosive 60 + 30 splash
Dominator 1,000 1,000 1,000 1,000 48 10,000 Synthetic Mechanic Heavy Laser ?

Sentinel Upgrades

Upgrade Name Unit Type Damage Type Damage-per-second
Cloaked Decom Scuttler 0 200 0 0 n/a n/a
Directional Shield Projector Drone Trooper 0 500 0 0 n/a n/a
Hooked Load Amplifier Skimmer 0 0 0 1,000 Laser ?
Sonic-Mortar Shell Stalker 0 600 0 0 Explosive 33 + 16 splash
HF-Beta-Mass Driver Reaper 250 250 500 0 Bullet 60
Inverted Shield Generator Behemoth 0 0 250 750 Special ?
Toxic-Mortar Shell Haymaker 0 0 300 500 Explosive 2 + 20 Toxin
Disruption Beam Drone Fighter 0 500 250 0 n/a n/a